Raymond C. Arriaga

Darksiders / (2007)

-While transitioning from Maya, this was my first experience with 3DSMax and highres normal mapping with next-generation consoles. I was the sole level artist (working with texture artists, Pio Ravago and concept artist, Paul Richards) on these areas and took them from art grayworlding to what you see here.

-After finishing the level, the diffuse colors and spec maps were touched up by Texture Artist, Pio Ravago, in this scene. The 2 statues on the exterior entrance of the church were also outsourced props. Excellent concept support provided by Paul Richards.